ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2018 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance.
ISMAR specifically invites contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR / VR technology. VWS will be there and would particularly like to encourage people working on projects that go beyond technology challenges to address larger human problems.
For more information, check out the ISMAR site
- ISMAR (IEEE) Call for Participation - February 8, 2018
- Virtual World Society Founder Tom Furness Named 2018 IEEE Fellow - December 17, 2017
- World Virtual & Augmented Reality Sports Innovation Summit 2017 - October 30, 2017